Age | Commit message (Expand) | Author |
2021-01-19 | C # mono supports Unicode code | magian1127 |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-19 | Fixes #42149 and fixes indentation errors to pass clang-format | Eyad |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-26 | C#: Fix custom event signals crash on hot-reload | Ignacio Etcheverry |
2020-10-13 | Fix code duplication in CSharpScript | opl- |
2020-09-29 | Fix error message when exporting a write-only property without a setter | Eduardo Rodrigues |
2020-07-26 | Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard | Rémi Verschelde |
2020-07-25 | C#: Switch games to MSBuild Sdks and .NET Standard | Ignacio Etcheverry |
2020-07-24 | Remove multilevel calls | George Marques |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke |
2020-07-05 | Mono/C#: Fix several clang-tidy warnings and cleanup | Ignacio Etcheverry |
2020-05-30 | Fixes building mono release templates | NutmegStudio |
2020-05-22 | Mono/C#: Fix values not updated in remote inspector | Ignacio Etcheverry |
2020-05-19 | Mono/C#: Remove script load error about not a Godot.Object | Ignacio Etcheverry |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Modernize remaining uses of 0/NULL instead of nullptr (C++11) | Rémi Verschelde |
2020-05-11 | Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug | Rémi Verschelde |
2020-05-10 | Implement CSharpScript::inherits_script | Ignacio Etcheverry |
2020-05-11 | Inherited C# scene not inheriting parent's fields | pepegadeveloper123 |
2020-05-09 | Mono: Fix hot-reloading of nested classes | Ignacio Etcheverry |
2020-04-21 | Add ability to bind typed arrays to script API | Juan Linietsky |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-04-01 | Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight | Rémi Verschelde |
2020-04-01 | Remove syntax highlighting for C# verbatim strings due to bugs | Hugo Locurcio |
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry |
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde |
2020-03-18 | Sync csproj when files are changed from the Godot FileSystem dock | Ignacio Etcheverry |
2020-03-18 | Merge pull request #36756 from aaronfranke/mono-vec2i3i | Ignacio Roldán Etcheverry |
2020-03-17 | [Mono] Marshaling for Vector2i, Vector3i, and Rect2i | Aaron Franke |
2020-03-17 | Mono/C#: Optimize the way we store GC handles for scripts | Ignacio Etcheverry |
2020-03-17 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde |
2020-02-12 | Fix Mono and GDNative builds after changes to ObjectID | Rémi Verschelde |
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania |
2020-02-08 | Remove do{ } while(0) wrapper around error macros. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |