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Godot with FMOD integration
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Author
2019-11-19
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-21
Added the server platform checks to template dir and shared lib copy
JoshLee0915
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-08-26
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
Ignacio Etcheverry
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-12
Always use lists for `LIBS` in SCons
Hugo Locurcio
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-11
Some small fixes to warnings in python scripts
unknown
2019-07-10
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
Ignacio Roldán Etcheverry
2019-07-10
Mono: Fix null exception in GenerateGameProject
Ignacio Etcheverry
2019-07-10
SCons no longer passes FrameworkPathOverride to MSBuild
Ignacio Etcheverry
2019-07-09
Make SCons check for System MSBuild before Mono's
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Merge pull request #30292 from neikeq/android_fixes
Rémi Verschelde
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-08
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
Ignacio Roldán Etcheverry
2019-06-08
Remove obsolete mono patch for pthread_mutexattr_setprotocol
Ignacio Etcheverry
2019-06-04
Mono: Fix SCons options added to the wrong environment
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-07
Mono: Add compiler flags to env_mono instead of env
Ignacio Etcheverry
2019-04-07
Mono: Reorganize build scripts
Ignacio Etcheverry