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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-08-26
.NET: Change NETCore.App version detection to use highest match
Rémi Verschelde
2022-08-25
C#: Fix buildsystem when `dotnet --info` does not specify arch
Ignacio Roldán Etcheverry
2022-08-25
Merge pull request #55778 from aaronfranke/use-arch-btw
Rémi Verschelde
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
[macOS] Check .NET binary architecture, and search for the cross compile SDK ...
bruvzg
2022-08-24
Remove mentions of the Server platform from the Mono module
Aaron Franke
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
Fix detection of .NET Sdk from snap and allow higher versions
Ignacio Roldán Etcheverry
2022-08-22
C#: Fallback to `dotnet --info` to determine .NET RID
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-01-29
Be more verbose about why msbuild tools could not be found
Marcel Admiraal
2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-07-01
Remove unused code related to Travis CI
Hugo Locurcio
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Don't use -rdynamic when compiling for WASM
Ignacio Etcheverry
2020-12-06
Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-03
Mono: Fix Android build after #36311
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-09-25
Enable the `copy_mono_root` SCons option by default
Hugo Locurcio
2020-09-11
Remove unused Python local variables.
Marcel Admiraal
2020-09-10
Remove unused Python imports.
Marcel Admiraal
2020-09-02
Merge python EnvironmentError, IOError and WindowsError into OSError.
Marcel Admiraal
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-15
Fix dynamic linking of MSVC Mono with MinGW Godot
Ignacio Etcheverry
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-09
Mono: Use msbuild instead of nuget.exe for restoring
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
Mono/C#: Fix MinGW build not supporting `.lib` libraries
Ignacio Etcheverry
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-05
Mono: Fix detection of Apple platforms in build script
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2019-12-29
Fix msbuild target argument
Dan Kramer
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-18
Mono: Copy native and btls libs on macOS
Rémi Verschelde
2019-12-11
Support Rider as External Editor
Ivan Shakhov
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
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