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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Don't use -rdynamic when compiling for WASM
Ignacio Etcheverry
2020-12-06
Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-03
Mono: Fix Android build after #36311
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-09-25
Enable the `copy_mono_root` SCons option by default
Hugo Locurcio
2020-09-11
Remove unused Python local variables.
Marcel Admiraal
2020-09-10
Remove unused Python imports.
Marcel Admiraal
2020-09-02
Merge python EnvironmentError, IOError and WindowsError into OSError.
Marcel Admiraal
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-15
Fix dynamic linking of MSVC Mono with MinGW Godot
Ignacio Etcheverry
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-09
Mono: Use msbuild instead of nuget.exe for restoring
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
Mono/C#: Fix MinGW build not supporting `.lib` libraries
Ignacio Etcheverry
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-05
Mono: Fix detection of Apple platforms in build script
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2019-12-29
Fix msbuild target argument
Dan Kramer
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-18
Mono: Copy native and btls libs on macOS
Rémi Verschelde
2019-12-11
Support Rider as External Editor
Ivan Shakhov
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-23
Merge pull request #33828 from neikeq/貴様
Rémi Verschelde
2019-11-22
Mono/C#: Prevent SCons from building API solutions in parallel
Ignacio Etcheverry
2019-11-19
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-21
Added the server platform checks to template dir and shared lib copy
JoshLee0915
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-08-26
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
Ignacio Etcheverry
2019-08-14
Merge pull request #31347 from neikeq/monodevelop-addin
Rémi Verschelde
2019-08-12
Always use lists for `LIBS` in SCons
Hugo Locurcio
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-11
Some small fixes to warnings in python scripts
unknown
2019-07-10
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
Ignacio Roldán Etcheverry
2019-07-10
Mono: Fix null exception in GenerateGameProject
Ignacio Etcheverry
2019-07-10
SCons no longer passes FrameworkPathOverride to MSBuild
Ignacio Etcheverry
2019-07-09
Make SCons check for System MSBuild before Mono's
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Merge pull request #30292 from neikeq/android_fixes
Rémi Verschelde
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
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