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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mono_configure.py
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2020-06-15
Fix dynamic linking of MSVC Mono with MinGW Godot
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
Mono/C#: Fix MinGW build not supporting `.lib` libraries
Ignacio Etcheverry
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-05
Mono: Fix detection of Apple platforms in build script
Rémi Verschelde
2019-12-18
Mono: Copy native and btls libs on macOS
Rémi Verschelde
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-19
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-21
Added the server platform checks to template dir and shared lib copy
JoshLee0915
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-08-12
Always use lists for `LIBS` in SCons
Hugo Locurcio
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Merge pull request #30292 from neikeq/android_fixes
Rémi Verschelde
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-04
Mono: Fix SCons options added to the wrong environment
Ignacio Etcheverry
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-07
Mono: Add compiler flags to env_mono instead of env
Ignacio Etcheverry
2019-04-07
Mono: Reorganize build scripts
Ignacio Etcheverry