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Godot with FMOD integration
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Author
2018-09-17
Fix missing mono internal call
Ignacio Etcheverry
2018-09-12
Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
C#: Fix cs_files glue mismatch bug
Ignacio Etcheverry
2018-09-12
Allow special characters in C# glue files
Ignacio Etcheverry
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-08-17
Mono: Improve C# core files (glue/cs_files) buildsystem
Ignacio Etcheverry
2018-07-27
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-10
Added path for Mono installed through Homebrew
Mads Ynddal
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-06-22
Mono: Module build improvements
Ignacio Etcheverry
2018-02-27
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-mu...
Rémi Verschelde
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-10
Add and use mono build variables with cloned environment.
Jonathan Tinkham
2018-01-12
Mono: Buildsystem improvements
Ignacio Etcheverry
2017-12-12
Mono: Build in cloned env.
Andreas Haas
2017-11-04
Added for fallback msbuild.exe.
BrainBlasted
2017-10-29
Merge pull request #12491 from neikeq/waitasecond···
Ignacio Etcheverry
2017-10-29
Fix FrameworkPathOverride and assemblies path loop
Ignacio Etcheverry
2017-10-29
Mono: Fix Windows build
Rémi Verschelde
2017-10-29
Buildsystem improvements for the Mono module
Ignacio Etcheverry
2017-10-07
Fix Python 3 incompatibility in Mono build
Matthias Hoelzl
2017-10-03
Added mono module
Ignacio Etcheverry