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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-08
Fix has_gyro and has_grav mixup
Bastiaan Olij
2017-10-20
Fix compilation on Visual Studio 2013 (#10219).
scorched
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-28
reintroduce generic mobile vr interface
BastiaanOlij