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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mobile_vr
Age
Commit message (
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Author
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-25
Server platform builds (dummy) mobile_vr module.
Fabio Alessandrelli
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-16
Delay initialising lens distortion shader so GLES2 doesn't crash
Bastiaan Olij
2018-07-27
Reenabled module and fixed missing const
Bastiaan Olij
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-03-01
add GLES 2 renderer for 2D
karroffel
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-08
Fix has_gyro and has_grav mixup
Bastiaan Olij
2017-10-20
Fix compilation on Visual Studio 2013 (#10219).
scorched
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-28
reintroduce generic mobile vr interface
BastiaanOlij
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