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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mobile_vr
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Author
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-10
Added eye_height, changed description and fixed size of viewport issue
Bastiaan Olij
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-25
Server platform builds (dummy) mobile_vr module.
Fabio Alessandrelli
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-16
Delay initialising lens distortion shader so GLES2 doesn't crash
Bastiaan Olij
2018-07-27
Reenabled module and fixed missing const
Bastiaan Olij
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-03-01
add GLES 2 renderer for 2D
karroffel
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-08
Fix has_gyro and has_grav mixup
Bastiaan Olij
2017-10-20
Fix compilation on Visual Studio 2013 (#10219).
scorched
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
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