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2018-08-27Style: Enable clang-format on GLSL shadersRĂ©mi Verschelde
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
2017-09-28reintroduce generic mobile vr interfaceBastiaanOlij