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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mobile_vr
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mobile_vr_interface.h
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Author
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-21
Change to using doubles in XR classes
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-10
Added eye_height, changed description and fixed size of viewport issue
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-25
Server platform builds (dummy) mobile_vr module.
Fabio Alessandrelli
2018-08-16
Delay initialising lens distortion shader so GLES2 doesn't crash
Bastiaan Olij
2018-07-27
Reenabled module and fixed missing const
Bastiaan Olij