Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-04-27 | Send notifications to ARVRInterfaces | Bastiaan Olij | |
2019-04-10 | Added eye_height, changed description and fixed size of viewport issue | Bastiaan Olij | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij | |
2018-09-25 | Server platform builds (dummy) mobile_vr module. | Fabio Alessandrelli | |
Protect GL functions in mobile_vr with ifdefs. | |||
2018-08-16 | Delay initialising lens distortion shader so GLES2 doesn't crash | Bastiaan Olij | |
2018-07-27 | Reenabled module and fixed missing const | Bastiaan Olij | |