Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-04-27 | Send notifications to ARVRInterfaces | Bastiaan Olij | |
2019-04-10 | Added eye_height, changed description and fixed size of viewport issue | Bastiaan Olij | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij | |
2018-09-25 | Server platform builds (dummy) mobile_vr module. | Fabio Alessandrelli | |
Protect GL functions in mobile_vr with ifdefs. | |||
2018-08-16 | Delay initialising lens distortion shader so GLES2 doesn't crash | Bastiaan Olij | |
2018-07-27 | Reenabled module and fixed missing const | Bastiaan Olij | |