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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mobile_vr
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mobile_vr_interface.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-10
Added eye_height, changed description and fixed size of viewport issue
Bastiaan Olij
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-25
Server platform builds (dummy) mobile_vr module.
Fabio Alessandrelli
2018-08-16
Delay initialising lens distortion shader so GLES2 doesn't crash
Bastiaan Olij
2018-07-27
Reenabled module and fixed missing const
Bastiaan Olij