Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-02-15 | Fail mp3 loading when attempting to load invalid mp3s | Ellen Poe | |
This also adds a warning for unspecified MP3 loading error codes | |||
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-01-07 | Descriptive error message when using AudioStream(OGG/MP3) incorrectly | Aaron Franke | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-03 | add mp3 import and playback support | Vincent | |