Age | Commit message (Collapse) | Author |
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Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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_WIN32_WINNT redefinition fix is no longer needed as it was merged
upstream. PR 1453 is still not merged, diff updated to current state.
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
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Fixes build on FreeBSD when system-wide mbedTLS and/or openSSL are installed
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Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
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