summaryrefslogtreecommitdiff
path: root/modules/mbedtls/packet_peer_mbed_dtls.h
AgeCommit message (Collapse)Author
2023-01-28[NET] Refactor TLS configuration.Fabio Alessandrelli
Use a TLSOptions configuration object which is created via static functions. - "TLSOptions.client": uses the standard CA and common name verification. - "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified) - "TLSOptions.server": is the standard server configuration (chain + key) This will allow us to expand the TLS configuration options to include e.g. mutual authentication without bloating the classes that uses StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
Drop unused xpmfix.sh script.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-03-17Changed default for p_validate_certs to true.simpuid
Fixes #37084
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-17New PacketPeerDTLS and DTLSServer classes.Fabio Alessandrelli
Custom instance implementation via the mbedtls module.