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path: root/modules/mbedtls/crypto_mbedtls.cpp
AgeCommit message (Collapse)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-10-09Fix crash when passing invalid key to Crypto.Fabio Alessandrelli
In generate_self_signed_certificate
2019-09-25Added some obvious errors explanationsqarmin
2019-08-22Better error handling in SSLContext, CryptoFabio Alessandrelli
2019-08-21New CryptoMbedTLS Crypto implementation.Fabio Alessandrelli
Allows random bytes, RSA keys, and X509 certificates generation.