Age | Commit message (Expand) | Author |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde |
2021-10-16 | GPULightmapper: execute dilate also after denoise | William Deurwaarder |
2021-10-16 | GPULightmapper: execute dilate before denoise | William Deurwaarder |
2021-10-15 | GPULightmapper: increase ray triangle hit rate | William Deurwaarder |
2021-10-13 | Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop | Rémi Verschelde |
2021-10-13 | Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky | Rémi Verschelde |
2021-10-12 | GPULightmapper: prevent loop with max iterations | William Deurwaarder |
2021-10-12 | GPULightmapper: process rays to sky in all bounces as active | William Deurwaarder |
2021-10-12 | GPULightmapper: skip smoothen positions for flat triangles | William Deurwaarder |
2021-09-14 | GPULightmapper exclude back-face triangles while calculating bounces | William Deurwaarder |
2021-09-11 | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-07-13 | Implement the ability to disable classes | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-05 | Change the light attenuation formulas. | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Style: Fix missing/invalid copyright headers | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |