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godot-fmod
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Godot with FMOD integration
RayHammer
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lightmapper_rd
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-04
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-18
Use integer types in Image and ImageTexture methods
FireForge
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-24
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-20
Clean up Hash Functions
reduz
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-06
Add a UniformSet cache
reduz
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-19
GPULightmapper: better algorithm to generate rays for indirect lighting
William Deurwaarder
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-16
GPULightmapper: execute dilate also after denoise
William Deurwaarder
2021-10-16
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-10-15
GPULightmapper: increase ray triangle hit rate
William Deurwaarder
2021-10-13
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
Rémi Verschelde
2021-10-13
Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky
Rémi Verschelde
2021-10-12
GPULightmapper: prevent loop with max iterations
William Deurwaarder
2021-10-12
GPULightmapper: process rays to sky in all bounces as active
William Deurwaarder
2021-10-12
GPULightmapper: skip smoothen positions for flat triangles
William Deurwaarder
2021-09-14
GPULightmapper exclude back-face triangles while calculating bounces
William Deurwaarder
2021-09-11
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-07
Invert spotlight angle attenuation
jfons
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
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