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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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lightmapper_rd
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lightmapper_rd.h
Age
Commit message (
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-04
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-24
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-20
Clean up Hash Functions
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-16
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-09-11
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-07
Invert spotlight angle attenuation
jfons
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky