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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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lightmapper_rd
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lightmapper_rd.cpp
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Author
2022-03-06
Add a UniformSet cache
reduz
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-16
GPULightmapper: execute dilate also after denoise
William Deurwaarder
2021-10-16
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-09-11
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-07-26
Implement Binary Shader Compilation
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-02-18
Reorganize Project Settings
reduz
2021-02-07
Invert spotlight angle attenuation
jfons
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky