Age | Commit message (Collapse) | Author | |
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2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-15 | jpg: Make it a module and split jpgd thirdparty files | Rémi Verschelde | |
Similar rationale as in previous commit. |