Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-03-11 | Fixes importing hdr files with extra header info | Jorn Van denbussche | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-06-07 | TGA support based on SaracenOne's work. | Juan Linietsky | |
2017-06-05 | Merge pull request #8990 from zer0problem/master | Rémi Verschelde | |
Fixed .hdr support to compile on windows | |||
2017-05-31 | Fixed compiling on windows after .hdr support | zer0problem | |
Changed type to avoid casting. | |||
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant |