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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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hdr
/
image_loader_hdr.cpp
Age
Commit message (
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-01-28
Cleanup unused header
Martin Capitanio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-03-11
Fixes importing hdr files with extra header info
Jorn Van denbussche
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-06-05
Merge pull request #8990 from zer0problem/master
Rémi Verschelde
2017-05-31
Fixed compiling on windows after .hdr support
zer0problem
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-28
-Added .hdr format support
Juan Linietsky