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path: root/modules/hdr/image_loader_hdr.cpp
AgeCommit message (Collapse)Author
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-01-28Cleanup unused headerMartin Capitanio
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-03-11Fixes importing hdr files with extra header infoJorn Van denbussche
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20Added support for SVGDaniel J. Ramirez
2017-06-05Merge pull request #8990 from zer0problem/masterRémi Verschelde
Fixed .hdr support to compile on windows
2017-05-31Fixed compiling on windows after .hdr supportzer0problem
Changed type to avoid casting.
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant