Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-02 | GridMap: fix next/prev plane text, fix meta not found | Poommetee Ketson | |
2018-02-28 | Fix grid mesh tile panning bug (issue 16524) | poke1024 | |
Fix basic function and interference of touch pad pan with mesh tile delete (shift + right click on touch pad) in grid map editor (fix 16524) | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-17 | Gridmap editor now lists plane instead of floor when not horizontal. | Anish | |
Instead of gridmap editor calling grid as floor irrespective of the orientation, it now calls the grid plane if it's vertical and floor if horizontal. Resolves: #14611 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2018-01-03 | Merge pull request #15120 from AndreaCatania/gridm | Rémi Verschelde | |
Added layer and mask in the gridmap node | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-28 | Added layer and mask in the gridmap node | AndreaCatania | |
2017-12-20 | Fix gridmap disappearing after editing after bake, closes #14868 | Juan Linietsky | |
2017-12-19 | Should no longer crash after rebaking, may be a solution to #14795 | Juan Linietsky | |
Not sure if this is the same problem, as reported, please test. | |||
2017-12-18 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-18 | Added baked light support for gridmaps. | Juan Linietsky | |
2017-12-16 | Merge pull request #14676 from NathanWarden/nav_create_to_add | Rémi Verschelde | |
Renamed navmesh_create to navmesh_add since no navmesh is created. | |||
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden | |
2017-12-13 | Scons: Build modules in seperate env. | Andreas Haas | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-16 | Merge pull request #12488 from djrm/pr_gridmap_fixes | Rémi Verschelde | |
Several improvements to GridMap. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-11-09 | Several improvements to GridMap. | Daniel J. Ramirez | |
Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation. | |||
2017-10-21 | classref: Sync with current source | Rémi Verschelde | |
2017-10-21 | Adds world_to_map() and map_to_world() methods to GridMap. | David Saltares | |
Closes #11856. Also fixes GridMap::set_cell_scale() not visually updating the grid meshes | |||
2017-10-15 | [DOCS] Document GridMap | David Saltares | |
[ci skip] | |||
2017-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | |||
2017-10-05 | Add GridMap::get_used_cells. Fixes #11857. | J08nY | |
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. | |||
2017-09-06 | Merge pull request #10976 from saltares/issue-907 | Rémi Verschelde | |
Fixes setting visibility on GridMap, issue #907 | |||
2017-09-05 | Setting visibility on GridMap now works. Closes #907. | David Saltares | |
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`. | |||
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | |
-Fix to gridmap cell size (wrong property type) | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | -Largely rewrote gridmap to simplify it | Juan Linietsky | |
-Got editor working again -Added a current-floor marker on selection | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Add several missing Null checks in _notification | Hein-Pieter van Braam | |
This fixes #6118 | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings |