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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-04-20
Merge pull request #4302 from Anarchid/gridmap-navmesh
Rémi Verschelde
2016-04-20
manually fix indent
Anarchid
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-17
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-07-09
Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-23
Fix for issue related to GridMap editor
Franklin Sobrinho
2015-06-22
Small fixes for Grid/Tile map editor palette
Franklin Sobrinho
2015-06-22
Grid/Tile map editor new item palette
Franklin Sobrinho
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky