Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-16 | Merge pull request #12488 from djrm/pr_gridmap_fixes | Rémi Verschelde | |
Several improvements to GridMap. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-11-09 | Several improvements to GridMap. | Daniel J. Ramirez | |
Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation. | |||
2017-10-21 | classref: Sync with current source | Rémi Verschelde | |
2017-10-21 | Adds world_to_map() and map_to_world() methods to GridMap. | David Saltares | |
Closes #11856. Also fixes GridMap::set_cell_scale() not visually updating the grid meshes | |||
2017-10-15 | [DOCS] Document GridMap | David Saltares | |
[ci skip] | |||
2017-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip] | |||
2017-10-05 | Add GridMap::get_used_cells. Fixes #11857. | J08nY | |
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. | |||
2017-09-06 | Merge pull request #10976 from saltares/issue-907 | Rémi Verschelde | |
Fixes setting visibility on GridMap, issue #907 | |||
2017-09-05 | Setting visibility on GridMap now works. Closes #907. | David Saltares | |
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`. | |||
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | |
-Fix to gridmap cell size (wrong property type) | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | -Largely rewrote gridmap to simplify it | Juan Linietsky | |
-Got editor working again -Added a current-floor marker on selection | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Add several missing Null checks in _notification | Hein-Pieter van Braam | |
This fixes #6118 | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fix i18n bug in GridMap string | Rémi Verschelde | |
Regression from 6134d87 causing build issue on clang. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-12 | Must now register with set_transform_notify() to get ↵ | Juan Linietsky | |
NOTIFICATION_TRANSFORM_CHANGED | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 |