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2017-12-20Fix gridmap disappearing after editing after bake, closes #14868Juan Linietsky
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky
Not sure if this is the same problem, as reported, please test.
2017-12-18doc: Sync classref with current sourceRémi Verschelde
2017-12-18Added baked light support for gridmaps.Juan Linietsky
2017-12-16Merge pull request #14676 from NathanWarden/nav_create_to_addRémi Verschelde
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde
Several improvements to GridMap.
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-09Several improvements to GridMap.Daniel J. Ramirez
Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation.
2017-10-21classref: Sync with current sourceRémi Verschelde
2017-10-21Adds world_to_map() and map_to_world() methods to GridMap.David Saltares
Closes #11856. Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
2017-10-15[DOCS] Document GridMapDavid Saltares
[ci skip]
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-10-05Add GridMap::get_used_cells. Fixes #11857.J08nY
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.
2017-09-06Merge pull request #10976 from saltares/issue-907Rémi Verschelde
Fixes setting visibility on GridMap, issue #907
2017-09-05Setting visibility on GridMap now works. Closes #907.David Saltares
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`.
2017-09-03-Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky
grid map loading and editing
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky
#9935, closes #10135
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
-Got editor working again -Added a current-floor marker on selection
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Add several missing Null checks in _notificationHein-Pieter van Braam
This fixes #6118
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25Fix i18n bug in GridMap stringRémi Verschelde
Regression from 6134d87 causing build issue on clang.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code