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2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Fix GridMap memory leakHaoyu Qiu
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-20Merge pull request #56855 from rafallus/gridmap_bake_staticbodyRémi Verschelde
2022-01-18Merge pull request #56619 from timothyqiu/left-right-paletteRémi Verschelde
2022-01-16Consider gridmap collisions in navigation bakerafallus
2022-01-16Fix theming update in several editor classesYuri Roubinsky
2022-01-08Allow showing both left and right side panelsHaoyu Qiu
2022-01-06Merge pull request #56006 from KoBeWi/6yearslaterJFonS
Add physics material to GridMap
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-17Add physics material to GridMapkobewi
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
This matches the name of the GDScript function (except it's uppercase here).
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-07-31Make action names translatableHaoyu Qiu
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
2021-07-13Merge pull request #50381 from reduz/implement-disable-classesRémi Verschelde
Implement the ability to disable classes
2021-07-13Implement the ability to disable classesreduz
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-04Improvements to Label's layout optionsHendrik Brucker
- Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces
2021-07-02Fix GridMap erase OctansPitanov V.V
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-17Merge pull request #48070 from KoBeWi/greedmapRémi Verschelde
Fix GridMap still drawing when Alt+Tabbing
2021-06-16Remove GridMap's "Lock View" option and a related method.Riteo Siuga
Apparently this feature utilized a completely commented out 7+ years old method, effectively doing nothing. Since it was designed with a completely different editor design in mind it is pretty much incompatible and as such it's best to remove it for now.
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Update documentation for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
Increase icon saturation by 30% for all editor icons
2021-05-11Increase icon saturation by 30% for all editor iconsHugo Locurcio
More saturated icons go better with the new editor theme. These color changes only apply when using a dark theme. The editor icon saturation can still be adjusted in the Editor Settings. Setting the editor icon saturation setting to 0.77 should roughly match the old icon saturation.
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵Lightning_A
InputEventWithModifiers properties/methods
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-22Fix GridMap still drawing when Alt+Tabbingkobewi
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-19Use real_t in GridMap and VariantParserAaron Franke
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-12Fix visibility toggle for baked GridMapsjfons
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière