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2019-06-25Fix GridMap transform problemsGwyneth Lowe
2019-06-21Fix some editor crashesqarmin
2019-06-19Fixed navigation schemes Modo/Maya when used with grid map tile placementZach Young
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-08Release GridMap floor field focus when mouse exitedLisapple
2019-04-30GridMap editor fixes and improvementsDaniel Rakos
This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-16Merge pull request #26309 from bojidar-bg/21536-resize-gridmap-previewsRémi Verschelde
Add search box and size slider to GridMap (similar to TileMap's)
2019-02-26Add search box and size slider to GridMap (similar to TileMap's)Bojidar Marinov
Closes #21536
2019-02-26Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722
2019-02-21Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-01-07doc: Fix wrong references found by new makerst.pyRémi Verschelde
Thanks @PJB3005
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-11-16Get rid of gridmap error due to not yet valid cursor instance, fixes #17546Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-27Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde
Fixes the following GCC 5 warnings: ``` drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable] drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable] drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable] drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable] editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable] editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable] editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable] editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable] editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable] editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable] main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable] modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable] modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable] modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable] modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable] modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable] modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable] modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable] modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable] modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable] modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable] modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable] modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable] platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable] scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable] scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable] scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable] scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable] servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable] servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable] ```
2018-09-27Fix warnings for operator precedence disambiguation [-Wparentheses]Rémi Verschelde
Fixes the following GCC 5 warnings: ``` core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses] core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses] ```
2018-09-20Fix selection box staying when editing a GridMapJFonS
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-30Merge pull request #21575 from YeldhamDev/gridmap_deprecated_fixRémi Verschelde
Small change on how GridMap's "theme" is deprecated
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-29Small change on how GridMap's "theme" is deprecatedMichael Alexsander Silva Dias
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Rename instances of the word "theme" to "mesh_library" in GridMap and ↵Michael Alexsander Silva Dias
MeshLibrary editors
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-03Merge pull request #16944 from rainerdeyke/masterMax Hilbrunner
Added 'fill selection' command to grid map editor
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-03-27Use radio-button-like menu entries where applicablePedro J. Estébanez
2018-03-13Merge pull request #17079 from Noshyaar/leak2Rémi Verschelde
GridMapEditorPlgn: fix a leak
2018-03-02GridMap: fix next/prev plane text, fix meta not foundPoommetee Ketson
2018-02-28Fix grid mesh tile panning bug (issue 16524)poke1024
Fix basic function and interference of touch pad pan with mesh tile delete (shift + right click on touch pad) in grid map editor (fix 16524)
2018-02-27GridMapEditorPlgn: fix a leakPoommetee Ketson
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-23Add 'fill selection' command to grid map editorRainer Deyke
This commit adds a 'fill selection' command (shortcut: shift+f) to the grid map editor, making it easier to block out large parts of grid maps. The new command is equivalent to the existing 'clear selection' command except that it fills the selection with the currently selected block instead of the empty grid cell.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-17Gridmap editor now lists plane instead of floor when not horizontal.Anish
Instead of gridmap editor calling grid as floor irrespective of the orientation, it now calls the grid plane if it's vertical and floor if horizontal. Resolves: #14611
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde