Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-13 | Merge pull request #5139 from zaps166/init_navigation_pointer | George Marques | |
GridMap: Initialize "navigation" pointer | |||
2016-06-12 | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | |
size. Fixes many issues, closes #4907 | |||
2016-06-10 | GridMap: Initialize "navigation" pointer | Błażej Szczygieł | |
2016-05-01 | GridMap: Fix backwards rotate hotkeys (#4498) | Rémi Verschelde | |
Fixes #1237 | |||
2016-04-20 | Merge pull request #4302 from Anarchid/gridmap-navmesh | Rémi Verschelde | |
Navmesh support for GridMaps | |||
2016-04-20 | manually fix indent | Anarchid | |
2016-04-20 | Implement GridMap support for navigation meshes | Anarchid | |
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2250 from PeaceSells50/AddedGridMapSettings | Juan Linietsky | |
Added GridMap settings which allows the user to enter a pick distance. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-07-09 | Added GridMap settings which allows the user to enter a pick distance. | Peace Sells | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-23 | Fix for issue related to GridMap editor | Franklin Sobrinho | |
* closes #2102 | |||
2015-06-22 | Small fixes for Grid/Tile map editor palette | Franklin Sobrinho | |
2015-06-22 | Grid/Tile map editor new item palette | Franklin Sobrinho | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-12-25 | Reduce android build size(-fvisibility=hidden) | sanikoyes | |
Fix gridmap link error when disable_3d=Yes | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky | |
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender | |||
2014-06-11 | Light Baker! | Juan Linietsky | |
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |