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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Merge pull request #58624 from dzil123/fix_update_gridmap_cursor
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
fix gridmap cursor showing the wrong mesh
dzil123
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-03-02
Remove unimplemented set_clip() method
kobewi
2022-02-16
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Rémi Verschelde
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
Add GridMap.get_used_cells_by_item
Haoyu Qiu
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Merge pull request #35679 from Calinou/doc-add-xml-schema
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Fix GridMap memory leak
Haoyu Qiu
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-20
Merge pull request #56855 from rafallus/gridmap_bake_staticbody
Rémi Verschelde
2022-01-18
Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-06
Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-17
Add physics material to GridMap
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-31
Make action names translatable
Haoyu Qiu
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
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