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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-21
Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-13
Merge pull request #5139 from zaps166/init_navigation_pointer
George Marques
2016-06-12
Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-06-10
GridMap: Initialize "navigation" pointer
Błażej Szczygieł
2016-05-01
GridMap: Fix backwards rotate hotkeys (#4498)
Rémi Verschelde
2016-04-20
Merge pull request #4302 from Anarchid/gridmap-navmesh
Rémi Verschelde
2016-04-20
manually fix indent
Anarchid
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-17
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-07-09
Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-23
Fix for issue related to GridMap editor
Franklin Sobrinho
2015-06-22
Small fixes for Grid/Tile map editor palette
Franklin Sobrinho
2015-06-22
Grid/Tile map editor new item palette
Franklin Sobrinho
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
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