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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-16
Add GridMap.get_used_cells_by_item
Haoyu Qiu
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Merge pull request #35679 from Calinou/doc-add-xml-schema
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Fix GridMap memory leak
Haoyu Qiu
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-20
Merge pull request #56855 from rafallus/gridmap_bake_staticbody
Rémi Verschelde
2022-01-18
Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-06
Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-17
Add physics material to GridMap
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-31
Make action names translatable
Haoyu Qiu
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #50381 from reduz/implement-disable-classes
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-02
Fix GridMap erase Octans
Pitanov V.V
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-17
Merge pull request #48070 from KoBeWi/greedmap
Rémi Verschelde
2021-06-16
Remove GridMap's "Lock View" option and a related method.
Riteo Siuga
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-24
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
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