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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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Author
2017-11-16
Merge pull request #12488 from djrm/pr_gridmap_fixes
Rémi Verschelde
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-11-09
Several improvements to GridMap.
Daniel J. Ramirez
2017-10-21
classref: Sync with current source
Rémi Verschelde
2017-10-21
Adds world_to_map() and map_to_world() methods to GridMap.
David Saltares
2017-10-15
[DOCS] Document GridMap
David Saltares
2017-10-11
doc: Sync classref with current source
Rémi Verschelde
2017-10-05
Add GridMap::get_used_cells. Fixes #11857.
J08nY
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-06
Merge pull request #10976 from saltares/issue-907
Rémi Verschelde
2017-09-05
Setting visibility on GridMap now works. Closes #907.
David Saltares
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add several missing Null checks in _notification
Hein-Pieter van Braam
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Fix i18n bug in GridMap string
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-15
Many fixes to improve GI Probe quality
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
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