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2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2018-01-03Merge pull request #15120 from AndreaCatania/gridmRémi Verschelde
Added layer and mask in the gridmap node
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-28Added layer and mask in the gridmap nodeAndreaCatania
2017-12-20Fix gridmap disappearing after editing after bake, closes #14868Juan Linietsky
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky
Not sure if this is the same problem, as reported, please test.
2017-12-18doc: Sync classref with current sourceRémi Verschelde
2017-12-18Added baked light support for gridmaps.Juan Linietsky
2017-12-16Merge pull request #14676 from NathanWarden/nav_create_to_addRémi Verschelde
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-16Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde
Several improvements to GridMap.
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-09Several improvements to GridMap.Daniel J. Ramirez
Fixed crash when undoing. More ergonomic shortcuts. Fixed freelook navigation.
2017-10-21classref: Sync with current sourceRémi Verschelde
2017-10-21Adds world_to_map() and map_to_world() methods to GridMap.David Saltares
Closes #11856. Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
2017-10-15[DOCS] Document GridMapDavid Saltares
[ci skip]
2017-10-11doc: Sync classref with current sourceRémi Verschelde
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-10-05Add GridMap::get_used_cells. Fixes #11857.J08nY
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.
2017-09-06Merge pull request #10976 from saltares/issue-907Rémi Verschelde
Fixes setting visibility on GridMap, issue #907
2017-09-05Setting visibility on GridMap now works. Closes #907.David Saltares
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`.
2017-09-03-Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky
grid map loading and editing
2017-09-01Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky
#9935, closes #10135
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
-Got editor working again -Added a current-floor marker on selection
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Add several missing Null checks in _notificationHein-Pieter van Braam
This fixes #6118
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25Fix i18n bug in GridMap stringRémi Verschelde
Regression from 6134d87 causing build issue on clang.
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere