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2020-01-01Merge pull request #34706 from KoBeWi/grindputRémi Verschelde
Don't handle Gridmap input when have no effect
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-30Don't handle Gridmap input when have no effectTomasz Chabora
2019-12-30Makes more editor strings translatableHaoyu Qiu
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
2019-12-01Merge pull request #33997 from akien-mga/doc-makerst-escapeRémi Verschelde
makerst: Escape default values using reST markup
2019-11-29Docs: GridMap and MeshLibraryJames Westman
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
2019-11-29makerst: Escape default values using reST markupRémi Verschelde
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier.
2019-11-27Remove deprecated theme property from GridMapTomasz Chabora
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
Fixes #33155
2019-10-26doc: Sync classref with current sourceRémi Verschelde
2019-10-25Merge pull request #32915 from Nehluxhes/gridmap_scalingRémi Verschelde
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-22Merge pull request #32991 from Chaosus/fix_bug2Rémi Verschelde
Fix gridmap error spam at startup
2019-10-22Merge pull request #32969 from Nehluxhes/palette_vanishRémi Verschelde
Fix gridmap palette remaining invisible
2019-10-22Fix gridmap error spam at startupYuri Roubinsky
2019-10-21Fix gridmap palette remaining invisibleNehluxhes
2019-10-21Mesh preview now scales + grid update on cell size changeNehluxhes
The mesh preview now correctly scales with cell_scale Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-18Disable gridmap selection actions when nothing is selectedNehluxhes
2019-09-24Merge pull request #31974 from YeldhamDev/tilegrid_map_fixesRémi Verschelde
Small fixes for the Tile/GridMap editors
2019-09-20Merge pull request #32095 from KoBeWi/silly_userRémi Verschelde
Properly remove GridMap node from editor on undo
2019-09-11Properly remove GridMap node from editor on undoTomasz Chabora
2019-09-04Small fixes for the Tile/GridMap editorsMichael Alexsander Silva Dias
2019-09-04Add informational messages to various editorsMichael Alexsander Silva Dias
2019-08-14Merge pull request #31266 from ↵Rémi Verschelde
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments
2019-08-13Merge pull request #31338 from Calinou/reorganize-menusRémi Verschelde
Reorganize various menus for consistency and conciseness
2019-08-13Reorganize various menus for consistency and concisenessHugo Locurcio
- Clean up the recent scripts dialog to match the recent scenes dialog - Add "..." at the end of shortcuts that cause a modal dialog to appear This closes #31148.
2019-08-13Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoffRémi Verschelde
Fix GridMap list text not expanding when palette is resized
2019-08-12Fix GridMap list text not expanding when palette is resizedXenoamor
This is to close #31304
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-10Use reference to constant in functionsqarmin
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-29Merge pull request #30177 from hbina/use_FALLTHROUGH_macroRémi Verschelde
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵hbina085
compiler that this is intended.
2019-06-28Add support for creating editor icons per moduleAndrii Doroshenko (Xrayez)
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-25Fix GridMap transform problemsGwyneth Lowe
2019-06-21Fix some editor crashesqarmin
2019-06-19Fixed navigation schemes Modo/Maya when used with grid map tile placementZach Young
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-08Release GridMap floor field focus when mouse exitedLisapple
2019-04-30GridMap editor fixes and improvementsDaniel Rakos
This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-16Merge pull request #26309 from bojidar-bg/21536-resize-gridmap-previewsRémi Verschelde
Add search box and size slider to GridMap (similar to TileMap's)
2019-02-26Add search box and size slider to GridMap (similar to TileMap's)Bojidar Marinov
Closes #21536