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Godot with FMOD integration
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Author
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-24
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-22
Fix GridMap still drawing when Alt+Tabbing
kobewi
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-19
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-12
Fix visibility toggle for baked GridMaps
jfons
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-25
Added GridMap description to get_bake_meshes()
Jack Linhart
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-02
Document that GridMap doesn't support visual layers or cull masks
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
bruvzg
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-16
Setting visibility on GridMap now works. Closes #41374.
Tomer Keren
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
doc: Sync classref with current source
Rémi Verschelde
2020-07-02
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
Remove unused class PaneDrag
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
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