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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
bruvzg
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-16
Setting visibility on GridMap now works. Closes #41374.
Tomer Keren
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
doc: Sync classref with current source
Rémi Verschelde
2020-07-02
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
Remove unused class PaneDrag
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
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