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path: root/modules/gridmap/grid_map_editor_plugin.cpp
AgeCommit message (Expand)Author
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-07-31Make action names translatableHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-07-04Improvements to Label's layout optionsHendrik Brucker
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Merge pull request #48070 from KoBeWi/greedmapRémi Verschelde
2021-06-16Remove GridMap's "Lock View" option and a related method.Riteo Siuga
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-22Fix GridMap still drawing when Alt+Tabbingkobewi
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-19Use real_t in GridMap and VariantParserAaron Franke
2021-02-12Fix LineEdit minimum widthreduz
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-21Rename unselect to deselectMarcel Admiraal
2020-11-26Put misc. 3D tool visible instances on their own layerPedro J. Estébanez
2020-07-02Update GridMap to use Vector3i instead of three intsAaron Franke
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky