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path: root/modules/gridmap/grid_map_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-11-26Put misc. 3D tool visible instances on their own layerPedro J. Estébanez
2020-07-02Update GridMap to use Vector3i instead of three intsAaron Franke
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcutRémi Verschelde
2020-01-01Merge pull request #34706 from KoBeWi/grindputRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Don't handle Gridmap input when have no effectTomasz Chabora
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-11-27Implement zooming using Ctrl + Mouse wheel in the GridMap editorHugo Locurcio
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
2019-10-25Merge pull request #32915 from Nehluxhes/gridmap_scalingRémi Verschelde
2019-10-22Merge pull request #32991 from Chaosus/fix_bug2Rémi Verschelde
2019-10-22Merge pull request #32969 from Nehluxhes/palette_vanishRémi Verschelde
2019-10-22Fix gridmap error spam at startupYuri Roubinsky
2019-10-21Fix gridmap palette remaining invisibleNehluxhes
2019-10-21Mesh preview now scales + grid update on cell size changeNehluxhes
2019-10-18Disable gridmap selection actions when nothing is selectedNehluxhes
2019-09-24Merge pull request #31974 from YeldhamDev/tilegrid_map_fixesRémi Verschelde
2019-09-20Merge pull request #32095 from KoBeWi/silly_userRémi Verschelde
2019-09-11Properly remove GridMap node from editor on undoTomasz Chabora
2019-09-04Small fixes for the Tile/GridMap editorsMichael Alexsander Silva Dias
2019-09-04Add informational messages to various editorsMichael Alexsander Silva Dias
2019-08-13Merge pull request #31338 from Calinou/reorganize-menusRémi Verschelde
2019-08-13Reorganize various menus for consistency and concisenessHugo Locurcio