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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map_editor_plugin.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-09
Several improvements to GridMap.
Daniel J. Ramirez
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add several missing Null checks in _notification
Hein-Pieter van Braam
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Fix i18n bug in GridMap string
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-21
Improve/fix GridMap editor
Pedro J. Estébanez
2016-06-12
Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-05-01
GridMap: Fix backwards rotate hotkeys (#4498)
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-07-09
Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-06-23
Fix for issue related to GridMap editor
Franklin Sobrinho
2015-06-22
Small fixes for Grid/Tile map editor palette
Franklin Sobrinho
2015-06-22
Grid/Tile map editor new item palette
Franklin Sobrinho
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky