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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map_editor_plugin.cpp
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Author
2019-04-30
GridMap editor fixes and improvements
Daniel Rakos
2019-02-26
Add search box and size slider to GridMap (similar to TileMap's)
Bojidar Marinov
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-16
Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
Juan Linietsky
2018-09-27
Fix warnings for operator precedence disambiguation [-Wparentheses]
Rémi Verschelde
2018-09-20
Fix selection box staying when editing a GridMap
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-22
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-07-03
Merge pull request #16944 from rainerdeyke/master
Max Hilbrunner
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-03-27
Use radio-button-like menu entries where applicable
Pedro J. Estébanez
2018-03-13
Merge pull request #17079 from Noshyaar/leak2
Rémi Verschelde
2018-03-02
GridMap: fix next/prev plane text, fix meta not found
Poommetee Ketson
2018-02-28
Fix grid mesh tile panning bug (issue 16524)
poke1024
2018-02-27
GridMapEditorPlgn: fix a leak
Poommetee Ketson
2018-02-23
Add 'fill selection' command to grid map editor
Rainer Deyke
2018-02-17
Gridmap editor now lists plane instead of floor when not horizontal.
Anish
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-09
Several improvements to GridMap.
Daniel J. Ramirez
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add several missing Null checks in _notification
Hein-Pieter van Braam
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Fix i18n bug in GridMap string
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
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