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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map_editor_plugin.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-07-02
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Rémi Verschelde
2020-01-01
Merge pull request #34706 from KoBeWi/grindput
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Don't handle Gridmap input when have no effect
Tomasz Chabora
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-11-27
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
Hugo Locurcio
2019-11-04
Fixed cases where labels with autowrap can overflow the editor ui
PouleyKetchoupp
2019-10-25
Merge pull request #32915 from Nehluxhes/gridmap_scaling
Rémi Verschelde
2019-10-22
Merge pull request #32991 from Chaosus/fix_bug2
Rémi Verschelde
2019-10-22
Merge pull request #32969 from Nehluxhes/palette_vanish
Rémi Verschelde
2019-10-22
Fix gridmap error spam at startup
Yuri Roubinsky
2019-10-21
Fix gridmap palette remaining invisible
Nehluxhes
2019-10-21
Mesh preview now scales + grid update on cell size change
Nehluxhes
2019-10-18
Disable gridmap selection actions when nothing is selected
Nehluxhes
2019-09-24
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Rémi Verschelde
2019-09-20
Merge pull request #32095 from KoBeWi/silly_user
Rémi Verschelde
2019-09-11
Properly remove GridMap node from editor on undo
Tomasz Chabora
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