Age | Commit message (Expand) | Author |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-04 | Improvements to Label's layout options | Hendrik Brucker |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-17 | Merge pull request #48070 from KoBeWi/greedmap | Rémi Verschelde |
2021-06-16 | Remove GridMap's "Lock View" option and a related method. | Riteo Siuga |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-04-22 | Fix GridMap still drawing when Alt+Tabbing | kobewi |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke |
2021-03-19 | Use real_t in GridMap and VariantParser | Aaron Franke |
2021-02-12 | Fix LineEdit minimum width | reduz |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-21 | Rename unselect to deselect | Marcel Admiraal |
2020-11-26 | Put misc. 3D tool visible instances on their own layer | Pedro J. Estébanez |
2020-07-02 | Update GridMap to use Vector3i instead of three ints | Aaron Franke |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-10 | Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut | Rémi Verschelde |
2020-01-01 | Merge pull request #34706 from KoBeWi/grindput | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |