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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map.h
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Author
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-10-21
Adds world_to_map() and map_to_world() methods to GridMap.
David Saltares
2017-10-05
Add GridMap::get_used_cells. Fixes #11857.
J08nY
2017-09-05
Setting visibility on GridMap now works. Closes #907.
David Saltares
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-20
manually fix indent
Anarchid
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky