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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map.h
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Author
2022-03-02
Remove unimplemented set_clip() method
kobewi
2022-02-16
Add GridMap.get_used_cells_by_item
Haoyu Qiu
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-06
Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-17
Add physics material to GridMap
kobewi
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-02
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-27
Remove deprecated theme property from GridMap
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-22
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15120 from AndreaCatania/gridm
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Added layer and mask in the gridmap node
AndreaCatania
2017-12-18
Added baked light support for gridmaps.
Juan Linietsky
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-10-21
Adds world_to_map() and map_to_world() methods to GridMap.
David Saltares
2017-10-05
Add GridMap::get_used_cells. Fixes #11857.
J08nY
2017-09-05
Setting visibility on GridMap now works. Closes #907.
David Saltares
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-20
manually fix indent
Anarchid
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky