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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gridmap
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grid_map.cpp
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Author
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-15
Fix GridMap getter of baked meshes.
Bruno Lourenço
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-27
Remove deprecated theme property from GridMap
Tomasz Chabora
2019-10-21
Mesh preview now scales + grid update on cell size change
Nehluxhes
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-21
Fix some editor crashes
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Small change on how GridMap's "theme" is deprecated
Michael Alexsander Silva Dias
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-22
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15120 from AndreaCatania/gridm
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Added layer and mask in the gridmap node
AndreaCatania
2017-12-20
Fix gridmap disappearing after editing after bake, closes #14868
Juan Linietsky
2017-12-19
Should no longer crash after rebaking, may be a solution to #14795
Juan Linietsky
2017-12-18
Added baked light support for gridmaps.
Juan Linietsky
2017-12-15
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Nathan Warden
2017-11-09
Several improvements to GridMap.
Daniel J. Ramirez
2017-10-21
Adds world_to_map() and map_to_world() methods to GridMap.
David Saltares
2017-10-05
Add GridMap::get_used_cells. Fixes #11857.
J08nY
2017-09-06
Merge pull request #10976 from saltares/issue-907
Rémi Verschelde
2017-09-05
Setting visibility on GridMap now works. Closes #907.
David Saltares
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-15
Many fixes to improve GI Probe quality
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
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